﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Uber.Storage;
using Uber.Messages;
using Uber.HabboHotel.GameClients;
using Uber.HabboHotel.Pathfinding;
using Uber.HabboHotel.Rooms;

namespace Uber.HabboHotel.Items.Interactors
{
    class InteractorStatic : FurniInteractor
    {
        public override bool OnPlace(GameClient Session, RoomItem Item) { return true; }
        public override void OnRemove(GameClient Session, RoomItem Item) { }
        public override void OnTrigger(GameClient Session, RoomItem Item, int Request, bool UserHasRights) { }
    }
}
